In the beginning few days of the Evony online MMO game, when the informatics level is low, the Scout reports of valleys and and cities does not contain the exact amount of troops defending the valleys . Instead the report contains some terms like the Few , Pack, Lots,Horde,Throng, Swarm, Zounds, Legion, Bulk, Giga. It becomes difficult to find out the exact number of troops you have to send in order to defeat the defending troops in the valleys unless you know the meaning of those terms. Here are the list of terms and their meaning is
Few: 1 - 24
Pack: 25 - 49
Lots: 50 - 99
Horde: 100 - 249
Throng: 250 - 499
Swarm: 500 - 999
Zounds: 1000-2499
Legion: 2500 - 4999
Bulk: 5000 - 9999
Giga: >10,000
Showing posts with label Age 1. Show all posts
Showing posts with label Age 1. Show all posts
Sunday, January 1, 2012
Monday, December 26, 2011
Defence types in Evony
Basic rules of battle mechanics in Evony.
1)All troops move according to their speed.
2)They attack the first troop which is within their range.
3)If two or more different troop types are within striking distance to each other, then they attack the unit with highest speed (In compact defense) , And ranged units attack closest troops unless there is a range unit within range. They will ignore any and all troops and focus on ranged units.
4)If more then 1 range unit is with range they attack the troop with the highest total attack value.
In a 5k defense. Troops are attacked in the following order:
Cavs
Phracts
Pike
Swords
Wars
Workers
Archers
(Even though archers are faster than warriors and workers, archers stop once a troop is within range so wars and workers will pass them)
Archers attacking will follow the same order as in foot troops since the advance out of range of defending archers. However wars and workers will be within defending archers range so attacking archers will over look them and attack archers between warriors and workers.
Archers attacking in following order
Cavs
Phracts
Pike
Swords
Archers
Wars
Workers
Scouts don't get involved in battle until all defending troops get killed. After defending troops get killed scouts attack city ATs.
Defense types
Preferred Wall Defense (well for me)
16100 Ats
2k traps
2k abatis
100 DTs
50 logs
Preferred Troops (low layering)
larger amount of archers
400k archers
400k wars
600k scouts
300k swords
20k pike
10k cavs
5k phracts
10k ballistas
2k pults
(these are the important troops)
Strengths:
Effective against cav, phract and ram waves when layered properly.
Lower Food Upkeep
Weaknesses:
Sustainable to Archer and mech RBs
Not so stable when offline
Preferred Wall Setup
18k ATs
250 rolling logs
Preferred Troops
Heavy Layering
Archers aren't needed as much as in a 5k defense but always good.
300k Archers
500k wars
600k scouts
100k pike
500k swords
100k cavs
50k phracts
30k ballistas
10k rams
4k pults
Strengths:
Very affective against Archer RBs and mech hits
Forces enemy to use more troops
Sturdy even when player is offline
Weakness:
Troop Upkeep can get more expensive do to heavy layering
Open to cav and phract smacks
Sustains massive damage from a ram attack
Formula
0-2.99x prest = 0% losses
3-4.99x prest = 46% losses
5-6.99x prest = 73% losses
7-8.99x prest = 86% losses
9+ x prest = 93% losses
Its not a 100% chance that you will be plundered. Might get lucky but the formula above tells you max amount of troops you can loose.
Breaking Defense
Best way to break a CD is a ram attack, cavsmack or phractsmack. The closer you are to the defending city the more effective you can make the hit. Adding 1 archer, 1 ballista, and 1 pult will give your attack 3 extra rounds free from fire from enemy archers. But at the same time will increase march time. So very important to know when to add them and when to hold off adding them.
CD have no traps or abatis leaving them weak to these attacks as they get in range of all troops in 1 round doing serious damage.
Best way to break a defense with 5k settlers is a mech wave or an archer RB.
5k defenses are weak to these attacks as the defending troops march to attacking opposing army depending on their speed. This forces defending troops to spread out allowing archers to pick them off 1 unit at a time.
Credits Prodigy the 5
1)All troops move according to their speed.
2)They attack the first troop which is within their range.
3)If two or more different troop types are within striking distance to each other, then they attack the unit with highest speed (In compact defense) , And ranged units attack closest troops unless there is a range unit within range. They will ignore any and all troops and focus on ranged units.
4)If more then 1 range unit is with range they attack the troop with the highest total attack value.
In a 5k defense. Troops are attacked in the following order:
Cavs
Phracts
Pike
Swords
Wars
Workers
Archers
(Even though archers are faster than warriors and workers, archers stop once a troop is within range so wars and workers will pass them)
Archers attacking will follow the same order as in foot troops since the advance out of range of defending archers. However wars and workers will be within defending archers range so attacking archers will over look them and attack archers between warriors and workers.
Archers attacking in following order
Cavs
Phracts
Pike
Swords
Archers
Wars
Workers
Scouts don't get involved in battle until all defending troops get killed. After defending troops get killed scouts attack city ATs.
Defense types
5k Defense
This is the most used type of defense in evony. Typically you are supposed to have each type of wall fortification on your wall. Preferred Wall Defense (well for me)
16100 Ats
2k traps
2k abatis
100 DTs
50 logs
Preferred Troops (low layering)
larger amount of archers
400k archers
400k wars
600k scouts
300k swords
20k pike
10k cavs
5k phracts
10k ballistas
2k pults
(these are the important troops)
Strengths:
Effective against cav, phract and ram waves when layered properly.
Lower Food Upkeep
Weaknesses:
Sustainable to Archer and mech RBs
Not so stable when offline
Compact Defense
The key to a Compact Defense(CD) is 0 traps abatis, and defense trebs. as this forces the enemy to fight your entire army at once instead of 1 at a time.Preferred Wall Setup
18k ATs
250 rolling logs
Preferred Troops
Heavy Layering
Archers aren't needed as much as in a 5k defense but always good.
300k Archers
500k wars
600k scouts
100k pike
500k swords
100k cavs
50k phracts
30k ballistas
10k rams
4k pults
Strengths:
Very affective against Archer RBs and mech hits
Forces enemy to use more troops
Sturdy even when player is offline
Weakness:
Troop Upkeep can get more expensive do to heavy layering
Open to cav and phract smacks
Sustains massive damage from a ram attack
Reinforcement
You can get Plundered if you try to transport or reinforce someone much larger then you in prestige.
0-2.99x prest = 0% losses
3-4.99x prest = 46% losses
5-6.99x prest = 73% losses
7-8.99x prest = 86% losses
9+ x prest = 93% losses
Its not a 100% chance that you will be plundered. Might get lucky but the formula above tells you max amount of troops you can loose.
Breaking Defense
Best way to break a CD is a ram attack, cavsmack or phractsmack. The closer you are to the defending city the more effective you can make the hit. Adding 1 archer, 1 ballista, and 1 pult will give your attack 3 extra rounds free from fire from enemy archers. But at the same time will increase march time. So very important to know when to add them and when to hold off adding them.
CD have no traps or abatis leaving them weak to these attacks as they get in range of all troops in 1 round doing serious damage.
Best way to break a defense with 5k settlers is a mech wave or an archer RB.
5k defenses are weak to these attacks as the defending troops march to attacking opposing army depending on their speed. This forces defending troops to spread out allowing archers to pick them off 1 unit at a time.
Credits Prodigy the 5
Evony Hero Experiance guide
In evony heroes play the most vital role in determining which player will become more powerful and win in battle. Knowing to use the heores correctly will make the difference between you and your opponent. Heroes can produce more resource in city and kill more enemy troops in battle. Its inpossible in evony online game to progress very fast without having good heroes.
Here is the beginning of my post.
Heroes
I)What each hero is used for
1)Politics
A)As mayor
-Increases amount of resources you get per hour.
-Cuts down the amount of time it takes to build
something.
B)When attacking
-Increases the chance of capturing the enemy hero when capping city.
2)Intel
A)As mayor
-Cuts down time it takes to research something in
academy.
B)When attacking
-Increases the chance of finding medals/battle items.
-Increases troops defense. (Each type of troop gets a boost up until intel reaches a certain point.)
3)Attack
A)As mayor
-Cuts down time it takes to make troops in barrack.
B)When attacking
-Increases the individual troop attack, therefore increasing the chance of winning a battle.
C)When Defending
-The hero that has the highest attack in your city is automatically chosen to defend the the city.
II)How to train a Politics/Intel hero (I know of 3 ways, but will only post 2. If anyone knows of more please feel free to reply.)
1)Use this hero to attack lvl5 NPCs but give the points to
attack. When he hits 160 attack start to hit lvl10 NPCs
when you feel he is strong enough and has gained a lot of
points use holy water and replace the points into
politics. (This way can be expensive but fast)
2)Use your hero and attack lvl5 NPCs send your normal amount
of balls and trans as you would with any other weak hero,
but also add 1k warriors to 5k depending on how many you
can afford or how much experience. 1k is usually enough
but sending 5k will set of a few more.
III) Honor/Exp
What determines how much experience you gain.Its is not by how many troops you loose or what type of troop you loose. experience is gain by how many of the opponents army/defense you take down. So on a lvl5 NPC you gain experience from the troops you kill. Since you're not take down the logs, traps, or abatis your bot getting full experience.sending warriors will set of the logs and also some traps, but even though sending cavs will set of abatis they r expensive compared to the cheap and quick to make warriors.
IV)Loyalty
Each hero has a base of 70 loyalty when first recruited from the inn. You can increase hi loyalty by either giving him gold or if you are low a medal. (Can also be rewarded with an item Excalibur, Wealth of Nation or Art of War) All of your heroes should have a loyalty of 100 at all time by rewarding with gold. This can be done every 15 minutes. If the heroes loyalty is to low he can leave or if you get attacked then there is a chance he will leave and get captured joining the enemy.
V)Gold
Each hero is payed in gold. The higher the lvl of the hero the more he is paid. If you have no gold in the city the hero will just leave.
VI) Main Hero
This is very important. never attack with your main hero. he has to remain in your city to builf troops and defend the city. The only time he sould be out is 2 attack NPC's.
(1) Using items.
- Anabasis: Increase hero's experience by 1,000 or 8% of current level cap
-Epitome of Military Science: Increase hero's experience by 10,000 or 30%
-On War - Increase hero's experience by 100,000 or 100%
This is typically the least common way of increasing a hero's experience since you either need to buy these items or win them off the wheel. And once you get to a high enough level, 8% hardly puts a dent in your experience.
(2) Being Mayor
The experience you receive from making troops only goes to the mayor of your city when the troops are FINISHED being made, not when you originally queue them up. The following is a list of how much experience you get per troop that is made.
-1 Worker: 1.125
-1 Warrior: 1.525
-1 Scout: 3.475
-1 Pikeman: 4.5
-1 Swordsman: 6.75
-1 Archer: 7
-1 Cavalry: 14.25
-1 Cataphract: 43.75
-1 Transporter: 14.875
-1 Ballista: 50
-1 Battering Ram: 68.75
-1 Catapult: 145
-1 Trap: 4.375
-1 Abatis: 8.375
-1 Archer's Tower: 27.25
-1 Rollinglog: 31.5
-1 Defensive Trebuchet: 83
For the buildings
Farm: 5, 11, 22, 45, 90, 180, 360, 720, 1440, 2880
Sawmill: 7, 14, 29, 58, 116, 232, 464, 928, 1856, 3712
Quarry: 9, 19, 39, 79, 158, 316, 633, 1267, 2534, 5068
Ironmine: 11, 23, 46, 92, 184, 369, 739, 1478, 2956, 5913
Cottage: 4, 9, 18, 37, 74, 148, 296, 592, 1184, 2368
Warehouse: 21, 43, 87, 174, 348, 696, 1392, 2784, 5568, 11136
Inn: 26, 53, 106, 212, 424, 848, 1696, 3392, 6784, 13568
Feasting Hall: 35, 70, 141, 282, 564, 1128, 2256, 4512, 9024, 18048
Market: 32, 65, 130, 260, 520, 1040, 2080, 4160, 8320, 1o6640
Rally Spot: 25, 50, 101, 203, 406, 812, 1624, 3248, 6496, 12992
Barracks: 28, 57, 114, 228, 456, 912, 1824, 3648, 7296, 14592
Beacon Tower: 39, 79, 158, 316, 632, 1264, 2528, 5056, 10112, 20224
Forge: 26, 53, 106, 213, 426, 852, 1704, 3408, 6816, 13632
Stable: 36, 73, 146, 292, 584, 1168, 2336, 4672, 9344, 18688
Workshop: 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384
Academy: 30, 61, 122, 244, 489, 979, 1958, 3916, 7833, 15667
Embassy: 19, 39, 79, 158, 316, 632, 1264, 2528, 5056, 10112
Relief Station: 83, 167, 335, 670, 1340, 2680, 5360, 10720, 21440, 42880
Walls: 128, 257, 515, 1030, 2060, 4120, 8240, 16480, 32960, 65920
Technologies
Agriculture: 52, 105, 210, 420, 840, 1680, 3360, 6720, 13440, 26880
Lumbering: 63, 127, 255, 510, 1020, 2040, 4080, 8160, 16320, 32640
Masonry: 82, 165, 330, 660, 1320, 2640, 5280, 10560, 21120, 42240
Mining: 110, 220, 440, 880, 1760, 3520, 7040, 14080, 28160, 56320
Metal Casting: 258, 517, 1035, 2070, 4140, 8280, 16560, 33120, 66240, 132480
Informatics: 101, 203, 406, 812, 1624, 3248, 6496, 12992, 25984, 51968
Military Science: 131, 262, 525, 1051, 2102, 4204, 8408, 16816, 33632, 67264
Military Tradition: 157, 314, 628, 1256, 2513, 5027, 10054, 20108, 40217, 80435
Iron Working: 183, 366, 732, 1464, 2928, 5856, 11712, 23424, 46848, 93696
Logistics: 154, 309, 618, 1236, 2472, 4944, 9888, 19776, 39552, 79104
Compass: 153, 306, 612, 1224, 2448, 4896, 9792, 19584, 39168, 78336
Horseback Riding: 305, 610, 1220, 2440, 4880, 9760, 19520, 39040, 78080, 156160
Archery: 266, 533, 1066, 2132, 4264, 8528, 17056, 34112, 68224, 136448
Stockpile: 126, 252, 504, 1008, 2016, 4032, 8064, 16128, 32256, 64512
Medicine: 187, 375, 750, 1500, 3000, 6000, 12000, 24000, 48000, 96000
Construction: 305, 610, 1220, 2440, 4880, 9760, 19520, 39040, 78080, 156160
Engineering: 361, 722, 1445, 2890, 5780, 11560, 23120, 46240, 92480, 184960
Machinery: 295, 590, 1180, 2360, 4720, 9440, 18880, 37760, 75520, 151040
Privateering: 550, 1100, 2200, 4400, 8800, 17600, 35200, 70400, 140800, 281600
(3) (The most common) Through attacking other players, valleys, and NPC's
As you all know (I hope) the most common way to get experience for your hero is to send him/her on an attack. Your hero gain exp by the amount of troops you kill not by how much you loose!!!
-Worker - 2.25
-Warrior - 3.05
-Scout - 6.95
-Pikeman - 9
-Swordsman - 13.5
-Archer - 13.5
-Cavalry - 28.5
-Cataphract - 87.5
-Transporter - 29.75
-Ballista - 100
-Battering Ram - 137.5
-Catapult - 290
-Trap - 8.75
-Abaitis - 16.75
-Archer's Tower - 54.5
-Rolling log - 63
-Defensive Trebuchet - 166
The following is a list of how much experience you will get assuming you destroy every last enemy troop, including traps, abaitis, and logs. The number in parenthesis is how much experience you'll get if you only send ballistae and transporters, simulating a farming situation. Of course your results may vary depending upon how many traps, abaitis, and logs you take out when you attack.
-LvL 1 - 10,030 (1,280)
-LvL 2 - 27,615 (2,215)
-LvL 3 - 74,852 (40,602)
-LvL 4 - 112,551 (41,770)
-LvL 5 - 204,681 (93,212)
-LvL 6 - 325,262
-LvL 7 - 518,100
-LvL 8 - 752,220
-LvL 9 - 1,152,150
-LvL 10 - 1,865,000
VIII) Capping/Loosing Heroes.
When you get attacked you can cap the hero if the attacking hero has low loyalty. Heroes can be lost when spamming your enemy so to spam its best to use heroes that you wouldnt want to loose. And evony has confirmed that heroes CAN be lost scouting no matter how unlikely it is of happening.
IX) How to give hero.
To give a hero away you will 1st have to attack an npc until the hero loyality reaches 0. This step isnt needed but will help speed things up. After hero reaches loyality of 0 you will attack the city in which the other player wants to receive hero. Of course this step may need to be repeated as just having 0 loyality wont mean hero will automatically transfer.
X) Rank needed for hero persuading.
Hero Level Title Needed
1 - 9 Civilian
10 - 19 Knight
20 - 29 Baronet
30 - 39 Baron
40 - 49 Viscount
50 - 59 Earl
60 - 69 Marquis
70 - 79 Duke
80 - 89 Furstin
90+ Prinzessin
XI) Medals needed for persuading heros
Hero Level Amount needed Medal Needed
1 - 50 - -
51 - 60 1 Cross
61 - 70 2 Rose
71 - 80 3 Lion
81 - 90 4 Honor
91 - 100 5 Courage
101 - 110 6 Wisdom
111 - 120 7 Freedom
121 - 130 8 Justice
131 - 140 9 National
From lvl 131 and up a National medal is needed to persuade a hero. And the amount of national medals needed increase 1 every 10 lvls.
The formula for the amount of National medals needed is
((Hero Level Round Up Nearest 10)-50)) /10.
Examples:
Hero Level 278 requires = (280-50)/10= 23 Nation Medals
Hero Level 200 requires = (200-50)/10= 15 Nation medals
Hero Level 183 requires = (190-50)/10= 14 Nation Medals
Some heroes have been shown to not follow the chart, but most do. And the amount of gold needed is always 1k gold for each level.
XI) Instant Army
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''Levels needed for
'''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''With Excalibur''''''''''''''next troop with excal
Warrior - - - - - - - - 432 - - - - - - 346 - - - - - - - - -111
Workers - - - - - - - - 571 - - - - - - 457 - - - - - - - - -111
Scouts - - - - - - - - -709 - - - - - - 568 - - - - - - - - - 64
Pikeman - - - - - - - - 790 - - - - - - 632 - - - - - - - - - 65
Swordsman - - - - - - 871 - - - - - - 697 - - - - - - - - - 71
Archer - - - - - - - - -959 - - - - - - 768 - - - - - - - - - 56
Calvary - - - - - - - - 1030- - - - - - 824 - - - - - - - - -111
transporter - - - - - -1168- - - - - - 935 - - - - - - - - - 65
Cataphracts - - - - - 1249- - - - - - 1000 - - - - - - - -111
Ballista - - - - - - - - 1388- - - - - - 1111 - - - - - - - - 64
Battering rams - - - - 1468- - - - - - 1175 - - - - - - - - 46
Catapults - - - - - - - 1526- - - - - - 1221 - - - - - - - - -0
XII) Instant wall Defenses
'''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''Levels needed for
''''''''''''''''''''''''''''''''''''''Wealth of Nations''''''''''''''next wall D with wealth
Traps - - - - - -607 - - - -486 - - - - - - - - 110
Abatis - - - - - 745 - - - -596 - - - - - - - - -65
AT's - - - - - - -826- - - - 661- - - - - - - - 111
Logs - - - - - - 965- - - - 772 - - - - - - - - -81
Treb - - - - - - 1066- - - -853 - - - - - - - - -0
XIII) Hero Base
And finally this could be the most important aspect of a hero. The hero base is basically how we determine a heroes potential. The higher the base the more we want it to be our main hero. You can choose between high base attack, politics and intel.
Hero base is the lvl of the hero subtracted from the main focus of hero.
IE: attack is 680, intel is 60, politics is 13 and lvl is 600
Base is lvl attack 680 - attack 600
so base is 80
Base bellow 60 are worthless. Only use is for spamming.
Base of 60-63 are bad but worth keeping.
Base of 64-66 are ok.
Base of 67-69 are good bases which you should look for.
Base of 70-79 are incredibly lucky finds if found in inn. These are heroes you want.
Base of 80-89 are the best heroes. These can ONLY be found in Mars item.
Base of 90+ and you know ur addicted to evony case your dreaming of hero bases.
Credits - Prodigy the 5
Here is the beginning of my post.
Heroes
I)What each hero is used for
1)Politics
A)As mayor
-Increases amount of resources you get per hour.
-Cuts down the amount of time it takes to build
something.
B)When attacking
-Increases the chance of capturing the enemy hero when capping city.
2)Intel
A)As mayor
-Cuts down time it takes to research something in
academy.
B)When attacking
-Increases the chance of finding medals/battle items.
-Increases troops defense. (Each type of troop gets a boost up until intel reaches a certain point.)
3)Attack
A)As mayor
-Cuts down time it takes to make troops in barrack.
B)When attacking
-Increases the individual troop attack, therefore increasing the chance of winning a battle.
C)When Defending
-The hero that has the highest attack in your city is automatically chosen to defend the the city.
II)How to train a Politics/Intel hero (I know of 3 ways, but will only post 2. If anyone knows of more please feel free to reply.)
1)Use this hero to attack lvl5 NPCs but give the points to
attack. When he hits 160 attack start to hit lvl10 NPCs
when you feel he is strong enough and has gained a lot of
points use holy water and replace the points into
politics. (This way can be expensive but fast)
2)Use your hero and attack lvl5 NPCs send your normal amount
of balls and trans as you would with any other weak hero,
but also add 1k warriors to 5k depending on how many you
can afford or how much experience. 1k is usually enough
but sending 5k will set of a few more.
III) Honor/Exp
What determines how much experience you gain.Its is not by how many troops you loose or what type of troop you loose. experience is gain by how many of the opponents army/defense you take down. So on a lvl5 NPC you gain experience from the troops you kill. Since you're not take down the logs, traps, or abatis your bot getting full experience.sending warriors will set of the logs and also some traps, but even though sending cavs will set of abatis they r expensive compared to the cheap and quick to make warriors.
IV)Loyalty
Each hero has a base of 70 loyalty when first recruited from the inn. You can increase hi loyalty by either giving him gold or if you are low a medal. (Can also be rewarded with an item Excalibur, Wealth of Nation or Art of War) All of your heroes should have a loyalty of 100 at all time by rewarding with gold. This can be done every 15 minutes. If the heroes loyalty is to low he can leave or if you get attacked then there is a chance he will leave and get captured joining the enemy.
V)Gold
Each hero is payed in gold. The higher the lvl of the hero the more he is paid. If you have no gold in the city the hero will just leave.
VI) Main Hero
This is very important. never attack with your main hero. he has to remain in your city to builf troops and defend the city. The only time he sould be out is 2 attack NPC's.
(1) Using items.
- Anabasis: Increase hero's experience by 1,000 or 8% of current level cap
-Epitome of Military Science: Increase hero's experience by 10,000 or 30%
-On War - Increase hero's experience by 100,000 or 100%
This is typically the least common way of increasing a hero's experience since you either need to buy these items or win them off the wheel. And once you get to a high enough level, 8% hardly puts a dent in your experience.
(2) Being Mayor
The experience you receive from making troops only goes to the mayor of your city when the troops are FINISHED being made, not when you originally queue them up. The following is a list of how much experience you get per troop that is made.
-1 Worker: 1.125
-1 Warrior: 1.525
-1 Scout: 3.475
-1 Pikeman: 4.5
-1 Swordsman: 6.75
-1 Archer: 7
-1 Cavalry: 14.25
-1 Cataphract: 43.75
-1 Transporter: 14.875
-1 Ballista: 50
-1 Battering Ram: 68.75
-1 Catapult: 145
-1 Trap: 4.375
-1 Abatis: 8.375
-1 Archer's Tower: 27.25
-1 Rollinglog: 31.5
-1 Defensive Trebuchet: 83
For the buildings
Farm: 5, 11, 22, 45, 90, 180, 360, 720, 1440, 2880
Sawmill: 7, 14, 29, 58, 116, 232, 464, 928, 1856, 3712
Quarry: 9, 19, 39, 79, 158, 316, 633, 1267, 2534, 5068
Ironmine: 11, 23, 46, 92, 184, 369, 739, 1478, 2956, 5913
Cottage: 4, 9, 18, 37, 74, 148, 296, 592, 1184, 2368
Warehouse: 21, 43, 87, 174, 348, 696, 1392, 2784, 5568, 11136
Inn: 26, 53, 106, 212, 424, 848, 1696, 3392, 6784, 13568
Feasting Hall: 35, 70, 141, 282, 564, 1128, 2256, 4512, 9024, 18048
Market: 32, 65, 130, 260, 520, 1040, 2080, 4160, 8320, 1o6640
Rally Spot: 25, 50, 101, 203, 406, 812, 1624, 3248, 6496, 12992
Barracks: 28, 57, 114, 228, 456, 912, 1824, 3648, 7296, 14592
Beacon Tower: 39, 79, 158, 316, 632, 1264, 2528, 5056, 10112, 20224
Forge: 26, 53, 106, 213, 426, 852, 1704, 3408, 6816, 13632
Stable: 36, 73, 146, 292, 584, 1168, 2336, 4672, 9344, 18688
Workshop: 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384
Academy: 30, 61, 122, 244, 489, 979, 1958, 3916, 7833, 15667
Embassy: 19, 39, 79, 158, 316, 632, 1264, 2528, 5056, 10112
Relief Station: 83, 167, 335, 670, 1340, 2680, 5360, 10720, 21440, 42880
Walls: 128, 257, 515, 1030, 2060, 4120, 8240, 16480, 32960, 65920
Technologies
Agriculture: 52, 105, 210, 420, 840, 1680, 3360, 6720, 13440, 26880
Lumbering: 63, 127, 255, 510, 1020, 2040, 4080, 8160, 16320, 32640
Masonry: 82, 165, 330, 660, 1320, 2640, 5280, 10560, 21120, 42240
Mining: 110, 220, 440, 880, 1760, 3520, 7040, 14080, 28160, 56320
Metal Casting: 258, 517, 1035, 2070, 4140, 8280, 16560, 33120, 66240, 132480
Informatics: 101, 203, 406, 812, 1624, 3248, 6496, 12992, 25984, 51968
Military Science: 131, 262, 525, 1051, 2102, 4204, 8408, 16816, 33632, 67264
Military Tradition: 157, 314, 628, 1256, 2513, 5027, 10054, 20108, 40217, 80435
Iron Working: 183, 366, 732, 1464, 2928, 5856, 11712, 23424, 46848, 93696
Logistics: 154, 309, 618, 1236, 2472, 4944, 9888, 19776, 39552, 79104
Compass: 153, 306, 612, 1224, 2448, 4896, 9792, 19584, 39168, 78336
Horseback Riding: 305, 610, 1220, 2440, 4880, 9760, 19520, 39040, 78080, 156160
Archery: 266, 533, 1066, 2132, 4264, 8528, 17056, 34112, 68224, 136448
Stockpile: 126, 252, 504, 1008, 2016, 4032, 8064, 16128, 32256, 64512
Medicine: 187, 375, 750, 1500, 3000, 6000, 12000, 24000, 48000, 96000
Construction: 305, 610, 1220, 2440, 4880, 9760, 19520, 39040, 78080, 156160
Engineering: 361, 722, 1445, 2890, 5780, 11560, 23120, 46240, 92480, 184960
Machinery: 295, 590, 1180, 2360, 4720, 9440, 18880, 37760, 75520, 151040
Privateering: 550, 1100, 2200, 4400, 8800, 17600, 35200, 70400, 140800, 281600
(3) (The most common) Through attacking other players, valleys, and NPC's
As you all know (I hope) the most common way to get experience for your hero is to send him/her on an attack. Your hero gain exp by the amount of troops you kill not by how much you loose!!!
-Worker - 2.25
-Warrior - 3.05
-Scout - 6.95
-Pikeman - 9
-Swordsman - 13.5
-Archer - 13.5
-Cavalry - 28.5
-Cataphract - 87.5
-Transporter - 29.75
-Ballista - 100
-Battering Ram - 137.5
-Catapult - 290
-Trap - 8.75
-Abaitis - 16.75
-Archer's Tower - 54.5
-Rolling log - 63
-Defensive Trebuchet - 166
The following is a list of how much experience you will get assuming you destroy every last enemy troop, including traps, abaitis, and logs. The number in parenthesis is how much experience you'll get if you only send ballistae and transporters, simulating a farming situation. Of course your results may vary depending upon how many traps, abaitis, and logs you take out when you attack.
-LvL 1 - 10,030 (1,280)
-LvL 2 - 27,615 (2,215)
-LvL 3 - 74,852 (40,602)
-LvL 4 - 112,551 (41,770)
-LvL 5 - 204,681 (93,212)
-LvL 6 - 325,262
-LvL 7 - 518,100
-LvL 8 - 752,220
-LvL 9 - 1,152,150
-LvL 10 - 1,865,000
VIII) Capping/Loosing Heroes.
When you get attacked you can cap the hero if the attacking hero has low loyalty. Heroes can be lost when spamming your enemy so to spam its best to use heroes that you wouldnt want to loose. And evony has confirmed that heroes CAN be lost scouting no matter how unlikely it is of happening.
IX) How to give hero.
To give a hero away you will 1st have to attack an npc until the hero loyality reaches 0. This step isnt needed but will help speed things up. After hero reaches loyality of 0 you will attack the city in which the other player wants to receive hero. Of course this step may need to be repeated as just having 0 loyality wont mean hero will automatically transfer.
X) Rank needed for hero persuading.
Hero Level Title Needed
1 - 9 Civilian
10 - 19 Knight
20 - 29 Baronet
30 - 39 Baron
40 - 49 Viscount
50 - 59 Earl
60 - 69 Marquis
70 - 79 Duke
80 - 89 Furstin
90+ Prinzessin
XI) Medals needed for persuading heros
Hero Level Amount needed Medal Needed
1 - 50 - -
51 - 60 1 Cross
61 - 70 2 Rose
71 - 80 3 Lion
81 - 90 4 Honor
91 - 100 5 Courage
101 - 110 6 Wisdom
111 - 120 7 Freedom
121 - 130 8 Justice
131 - 140 9 National
From lvl 131 and up a National medal is needed to persuade a hero. And the amount of national medals needed increase 1 every 10 lvls.
The formula for the amount of National medals needed is
((Hero Level Round Up Nearest 10)-50)) /10.
Examples:
Hero Level 278 requires = (280-50)/10= 23 Nation Medals
Hero Level 200 requires = (200-50)/10= 15 Nation medals
Hero Level 183 requires = (190-50)/10= 14 Nation Medals
Some heroes have been shown to not follow the chart, but most do. And the amount of gold needed is always 1k gold for each level.
XI) Instant Army
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''Levels needed for
'''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''With Excalibur''''''''''''''next troop with excal
Warrior - - - - - - - - 432 - - - - - - 346 - - - - - - - - -111
Workers - - - - - - - - 571 - - - - - - 457 - - - - - - - - -111
Scouts - - - - - - - - -709 - - - - - - 568 - - - - - - - - - 64
Pikeman - - - - - - - - 790 - - - - - - 632 - - - - - - - - - 65
Swordsman - - - - - - 871 - - - - - - 697 - - - - - - - - - 71
Archer - - - - - - - - -959 - - - - - - 768 - - - - - - - - - 56
Calvary - - - - - - - - 1030- - - - - - 824 - - - - - - - - -111
transporter - - - - - -1168- - - - - - 935 - - - - - - - - - 65
Cataphracts - - - - - 1249- - - - - - 1000 - - - - - - - -111
Ballista - - - - - - - - 1388- - - - - - 1111 - - - - - - - - 64
Battering rams - - - - 1468- - - - - - 1175 - - - - - - - - 46
Catapults - - - - - - - 1526- - - - - - 1221 - - - - - - - - -0
XII) Instant wall Defenses
'''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''Levels needed for
''''''''''''''''''''''''''''''''''''''Wealth of Nations''''''''''''''next wall D with wealth
Traps - - - - - -607 - - - -486 - - - - - - - - 110
Abatis - - - - - 745 - - - -596 - - - - - - - - -65
AT's - - - - - - -826- - - - 661- - - - - - - - 111
Logs - - - - - - 965- - - - 772 - - - - - - - - -81
Treb - - - - - - 1066- - - -853 - - - - - - - - -0
XIII) Hero Base
And finally this could be the most important aspect of a hero. The hero base is basically how we determine a heroes potential. The higher the base the more we want it to be our main hero. You can choose between high base attack, politics and intel.
Hero base is the lvl of the hero subtracted from the main focus of hero.
IE: attack is 680, intel is 60, politics is 13 and lvl is 600
Base is lvl attack 680 - attack 600
so base is 80
Base bellow 60 are worthless. Only use is for spamming.
Base of 60-63 are bad but worth keeping.
Base of 64-66 are ok.
Base of 67-69 are good bases which you should look for.
Base of 70-79 are incredibly lucky finds if found in inn. These are heroes you want.
Base of 80-89 are the best heroes. These can ONLY be found in Mars item.
Base of 90+ and you know ur addicted to evony case your dreaming of hero bases.
Credits - Prodigy the 5
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